Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
- True Warrior (100 points): Obtain all of the achievements in the game.
- The Beginning (10 points): Complete a battle.
- Prologue (10 points): Finish Chapter 1.
- The Chaos Deepens (10 points): Finish Chapter 2.
- A New Foe (10 points): Finish Chapter 3.
- Three-way Struggle (10 points): Finish Chapter 4.
- Otherworldly Conqueror (30 points): Complete the Story Mode.
- Strange Tales (10 points): Complete all of the side stories.
- Magical Rivalry (10 points): Nullify an enemy's magic attack (excluding Mock Battles).
- A Touch of Divinity (10 points): Perform a Rage Attack (excluding Mock Battles).
- Divine Intervention (20 points): Perform 3 or more Rage Attacks in a single battle (excluding Mock Battles).
- Tripartite Forces (10 points): Perform a Unity Magic attack (excluding Mock Battles).
- Magic in Abundance (20 points): Perform 2 or more Unity Magic attacks within 2 minutes (excluding Mock Battles).
- Unrivaled Warrior (20 points): Defeat 2,000 or more enemies in a single battle (excluding Mock Battles).
- Chaotic Good (30 points): Complete all of the battles in the main and side stories on Chaotic difficulty.
- Combo Master (20 points): Defeat an officer after completing a 1,000 hit combo (excluding Mock Battles).
- Combo Deity (20 points): Defeat an officer after completing a 2,000 hit combo (excluding Mock Battles).
- Magical Destruction (20 points): Defeat 5 or more officers with a single Unique Magic attack.
- Resolute Destruction (20 points): Defeat 5 or more officers with a single Musou Attack.
- Strategic Destruction (20 points): Defeat 5 or more officers with a single Rage Attack.
- Hit for the Cycle (30 points): Defeat an officer after landing normal and charge regular and magic attacks (excl. Mock Battles).
- Top Performer (10 points): Obtain an S rating in a single battle.
- Consistent Performer (30 points): Obtain an S rating in 30 or more battles.
- Perfectionist (50 points): Obtain an S rating in all of the battles in the main and side stories.
- Vanguard (20 points): Defeat 3 or more officers within 2 minutes of starting a battle (excluding Mock Battles).
- Speed Runner (20 points): Complete a battle within 4 minutes of starting it.
- Untouchable (20 points): Complete a battle without taking any damage.
- The Challengers (10 points): Complete 50 or more battle objectives.
- Veteran Warrior (30 points): Complete 100 or more battle objectives.
- Completionist (50 points): Complete all of the battle objectives in the main and side stories.
- The Value of Experience (30 points): Obtain 10,000 or more EXP in a single battle.
- A Warrior's Best Friend (30 points): Increase the Compatibility of a single weapon to its maximum value.
- Hard Work Pays Off (10 points): Receive a reward during Training.
- Steel Fusion (10 points): Fuse a weapon.
- Slayer of Chaos (10 points): Complete a Pandemonium battle.
- Thick as Thieves (30 points): Increase the Bond with a single character to its maximum value.
- On the Level (30 points): Increase the Level of a single character to its maximum value.
- Little by Little (10 points): Unlock a Skill for a single character.
- Jack of All Skills (30 points): Unlock all of the Skills for a single character.
- New Beginnings (10 points): Unlock one of the Camp Rewards.
- Development Magnate (50 points): Unlock all of the Camp Rewards.
- Bonds between Heroes (10 points): View one of the special friendship conversations.
- Untold Wealth (30 points): Collect a total of 100,000 or more Gems.
- Soldier of Fortune (30 points): Collect a total of 10 or more Crystals.
Warriors Orochi 4 for PlayStation 4
Watch avatar last airbender movie. With so many entries released across several different franchises over the years, it would take a lot for a mainline game in the Musou genre to turn heads and be considered a must play by everyone.
While Warriors Orochi 4 isn’t that definitive experience, it’s still an entertaining crossover with enough content and fan service to satisfy long-time fans, and brings the series forward in some small but interesting ways.
The game is set up much in the same way as the last, but with a few new twists. After the defeat of Orochi and his fearsome Hydra in the last title, the warriors of the Musou universes returned to their own timelines and enjoyed a time of peace until they were dragged back to the Orochi Dimension’s battlefield by Zeus and the Greek Pantheon of gods.
Having harnessed Orochi’s power into magical items known as Ouroboros Bracelets, the gods planned to use this new power to establish a new realm of warriors to rule over. However, when the half mortal Perseus learns of this plan, he intervenes and tries to take the bracelets for himself, causing them to fall down into the Orochi Dimension. There, the greatest warriors from across time find themselves drawn to the bracelets and their power, and a new conflict breaks out to decide who is worthy to wield them.
It’s a nice enough setup that doesn’t take too long to get to the point, and the introduction of Greek gods as warriors adds a reasonable justification for another conflict arising.
It can get a little tiresome to hear the game’s trademark characters muse about how they feel like they remember each other from somewhere, a la the obligatory memory wipe they all experience at the end of each Orochi title. Otherwise though, it gets the job done of explaining why 170 characters from across the Dynasty Warriors and Samurai Warriors franchises can now duke it out with one another.
The introduction of the Ouroboros Bracelets also presents some interesting new gameplay mechanics. Alongside the usual hack, slash and repeat framework the genre is known for, certain characters can also trigger special Deification transformations through the use of the Ouroboros Bracelets.
With this transformation, the character gains a substantial increase to their attack and defense alongside special Divine Magic attacks. Though these transformations are temporary and are limited to eight specific characters, they add an interesting layer to the usual battle framework and can provide a reason to test out different characters and their techniques.
This is all presented beautifully with fast and fluid gameplay that doesn’t stutter even with hundreds of combatants on screen at once. This can cause some battles to become chaotic and hard to follow, but never enough to hamper a player’s enjoyment for more than a few seconds. Tamil movie mp3 songs download.
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It’s also worth noting that Warriors Orochi 4 offers an admirable amount of depth and character customization. In addition to a traditional level up system, each character has their own skills and combos to learn through the use of skill points.
These are earned through the completion of story and side missions, and while the amount of time it takes to unlock them varies based on how closely the player focuses on leveling a certain character, it doesn’t take long to unlock the necessary skills to execute the more devastating and flashy moves in a character’s arsenal.
Players can also customize their characters’ weapons with special elements that add useful buffs and effects to the player’s attacks. These range from elemental damage that stacks onto their base attack power to a boost to the amount of experience they earn. Most of these elements can be boosted as well, further increasing their effect and granting better boosts to the player as they progress through the game.
For all of these strengths though, Warriors Orochi 4 still suffers from the same issues that have plagued the Musou genre for years.
There’s little difference between a battle at the beginning of the game and one at the end. Every battle only slightly variates, if at all, from the framework of “kill this enemy, move to this area and kill these enemies,” and as a result the game’s more meaningful battles fail to distinguish themselves from a run of the mill encounter.
Most enemies any level can be defeated with the same strategies, and even on the game’s highest settings it takes considerable effort to not come out on top.
Likewise, combat can quickly become repetitive even while switching from character to character. While there are different combo variations that can be unlocked by leveling up your choice of warriors, many of them blur together based on what they achieve.
Sure, one character can execute a driving spear attack that cleaves through enemies while another relies on kicks and punches, but before long the player will more than likely lean back on the same screen clearing attacks every character has, using them over and over again to get more kills and a higher final rank, and the rewards these provide.
The music only compounds this, with most tracks delivering the same adrenaline rock tones over and over and over again until you’ll want to mute the game for the rest of your play through.
Even with these flaws though, Warriors Orochi 4 is still a fun game. It serves its purpose and delivers on what it advertises, giving players a power fantasy experience where they can tear through waves of enemies with the touch of a button. It’s an enjoyable Musou title which will keep fans entertained, and takes some small steps forward that future installments could use to great effect.
Score: 3.5/5 – Fair
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