6/6/2019
Posted by 
An Official Announcement (and something special..)

For the past
few months we've given no more than silence, and the fears have risen that Westeros is dead, it's about time we acknowledged rumour, that yes indeed, nothing of late has been done, but it's about time we did something about it.

The past week has seen some hint of revival and I shall give some detail as to what efforts are underway to re-establish some control over the chaos, to kick some life into the poor beast and bring all this hard work, of so many people, to the stage of completion. To you alas, it remains distant; to us and perhaps a select few yet to be chosen, it's in sight. We have been hindered by software struggles, by internal disagreements, by the simple fact that each addition has brought on board new ideas to implement or models or artwork of far finer quality, and that has slowed us down; and indeed I could spend a further thousand words criticising our faults, my own included, but blame gets us nowhere, so instead I am reforming how we work, overseeing the implementing of files to the master copy to ensure we don't get anything game-breaking thrown in, I have been finding fresh active modders (a shoutout to SoulGamesInc and Stannis the Mannis), and might still be after some more (anyone good at economy? ) and mostly I've been persuading others to work, but that's nothing really, either they're busy or they have it in themselves to produce something of their own volition, and so Murfmurf has been toiling away in Milkshape, on what you shall soon see, Dux has been filling in reams of code, Noobas compiling artwork, but he's never needed motivating to do that, Kilic is back in November, Hanni has something else to show and I think Mhaedros mentioned he would actually do some code.. others shall return in their own time, but we can't wait forever.

So this is the change, and the majority of the team do not support this, do not condemn this, do not acknowledge this, because the majority are silent, inactive, busy with their lives. Westeros 1.0 will not be all the things we have promised, 1.1 may be or perhaps it will be 2.0; it will one day be, but if we are to get anywhere, we must consolidate what we have, cut out the excess, the glitter, to produce for a certain, undisclosed, date something that is concise, finely polished, and ultimately, most importantly, a final released product.

Do not fear, we are, still, alive.

- Inarus, October 2013.


“Lord, cast your light upon us, for the night is dark, and full of terrors.

The
Baratheon dynasty is in splinters, brother faces brother as the
illegitimate son of the Lannister Twins sits upon the Iron Throne, the
hour is nigh, let all true men declare fealty or rue the day they
opposed the rightful King of Westeros.

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I would like to know if there are any advantages or more disadvantages of being a woman in Mount and Blade: Warband. I know for example you need more points to become vassal (I believe it's called) and you need more points to get a fiev. Now I also know its harder to become an actual king. Are there any advantages of being a woman?

Marco GeertsmaMarco Geertsma

6 Answers

Disclaimer: I have never played Mount and Blade. The following information was gained entirely through secondary sources.

When you play as a female character, your starting stats will change - you will, relative to a male character, have +1 AGI and +1 INT, but -1 STR and -1 CHA [1]. In addition, a woman of noble background will have different starting skills to a man of noble background: women will get Riding, Wound Treatment, and First Aid instead of Power Strike and Tactics [2]. A similiar change in starting skills applies to a woman of nomad background compared to the male counterpart.

As a female character, you will need more Renown to do things. The base requirement to join a faction is 150 for men, but 200 for women[3]. In addition, it is more difficult to get a fief as a woman, unless you have a large amount of Renown (700). If you play as a woman, the lord who owns the castle associated with your village granted to you will deny you entry into his castle [4].

The marriage system for men and women is also different. The system for marriage for women may be considered simpler, but possibly more difficult [5]. It is very direct - find the lord you want to marry, increase your relationship with him, and then ask to 'cement the alliance to their house'. The wiki page suggests that a female character 'may gain more from a marriage than her male counterpart', but it doesn't elaborate on this. One last thing: female characters also can marry a Hero, which male characters cannot do [6].

Altogether, it seems like playing as a woman is overall a disadvantage [7], as it seems the cons outweigh the pros.

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[1]: http://mountandblade.wikia.com/wiki/Player
[2]: http://mountandblade.wikia.com/wiki/Character_creation
[3]: http://mountandblade.wikia.com/wiki/Renown
[4]: http://mountandblade.wikia.com/wiki/Fiefs
[5]: http://mountandblade.wikia.com/wiki/Marriage
[6]: http://mountandblade.wikia.com/wiki/Heroes
[7]: http://www.gog.com/forum/general/mount_and_blade_warband_female_character_confusion

absintheabsinthe

From my experience playing the game, playing as a female character could be considered the 'Hard Mode' within Mount and Blade: Warband. It's less of a disadvantage and more of a way to give a challenge.

Activator microsoft office 2010 professional plus. They have a unique way of getting Renown as well, but it could be a gamble:

If you counter a lord's remarks about you being a maiden, it is possible that you may get Renown for this due to them admiring a quick tongue and an equivalent wit. However, they may also lose relations with you, try to duel you, or even send their army at you. [[1]]

Overall, it's more of a way to make the game much more difficult than it is as a male character.

Source (Last bullet in 'You can gain renown in a number of ways:')

Rose ArrendaleRose Arrendale

The best thing i find about being a female is mount and blade is that when you marry them and leave their faction, the husband will support you most of the time.

FangFang

If you're using the mods that allow you to control the garrsion of the spouse, then being a woman is an insane advantage. It means you can have an indefinite amount of troops without paying their wages (even their half wages).

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This is also possible for men if one is playing a mod where female lords do exist (e.g. Clash of Kings with Asha Greyjoy, Maege Mormont et al). However, it is significantly more difficult to marry those (you'll probably have to be in the same faction first).

Though to be honest, this is quite gamey and could probably ruin the immersion and make the game a bit too easy.

Avihoo IlanAvihoo Ilan

How the game mechanics work may vary by version/update for female toons.I played version 1.1.72 as woman and and man both and noticed little to no difference in renown gain. I did notice that in the 1.172 as soon as renown was 150 or more vassal and a fief was offered by the king of the territory I was in via messenger (neutral or positive in that faction ). I too noticed a difference in the response options for female toons when talking to lords . I suspect, but have not tested, getting a positive result will ( like capturing lords in battle) depend in the fellows personality. Wiki fandom has a personality chart that allows you to figure which lord has what personality by their first comments at meeting you (prior to merc or vassal in that lords faction) .Character builds 6: 2 female , 4 male. 1 noble 1 non on the gals.

SMCSMC

Well, the disadvantage I have encountered, is simply that during sparring (a good way to give your troops XP BTW) on training fields, the female character wears a bikini and having people in the room you are in is awkward.

Crally69Crally69

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